Tag: Gamedev

GDS 2017 in Prague

Hello all! There was a Game Developers Session on 17–18 November 2017 in Prague and I was there. Last year of 2016, I went as a volunteer to help with the event – registration, cloakroom, catering and all that. Here,

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Few random gamedev tools

Here is a list of a few random gamedev tools. I made this list a while ago and never really used much any of these, but though someone or, hopefully, a future me might. Do you use any of these?

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Steam 101 – Getting Started with Marketing Features and Tools

This is a really good talk about putting your game on Steam. What I like about it is making you think about marketing of your game instead of telling you what to do.   It is a part of Steam

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Level design – Signposting in Doom

Follow the light. See how the green lights guide you through the desert? It works indoors too. Light does not have to glow constantly. Watch the red light on the ride side of the door change intensity. Light also helps to

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Ask a Game Dev

If you have a burning question about gamedev you’ve come to a right place. Here is a tumblr of a mysterious experienced gamedev person. So go ahead. http://askagamedev.tumblr.com/post/150314247111/ask-a-game-devs-frequently-asked-questions There are bunch of already answered questions too. These for example. Check

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How DMCA ruins fan-made games

No comment.

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How a Japanese Indie Studio Kicks Bethesda’s Butt at World-Building

ie. these NPC have their own lives 🙂

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Few design patterns you should know about

Singleton – duh. Object pooling https://youtu.be/9-zDOJllPZ8 Service Locator https://msdn.microsoft.com/en-us/library/ff648968.aspx Publish–subscribe pattern https://www.romanluks.eu/nezarazene/great-explanation-of-events-and-delegates-in-c/ more patterns here http://gameprogrammingpatterns.com/ Do you have favorite patterns? Let me know in the comments 🙂

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Making great tutorials 101

This video is being frequently recommended on how to do tutorials in-game the right way. Check it out if you haven’t seen it yet 😉

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Handy app for gamedevs

Art Of Game Design: Lenses https://play.google.com/store/apps/details?id=com.schellgames.deckoflenses&hl=en It is an app which allows you to pick various “lenses” (or angles/points of view) from which you look at the design of your game. These are questions which you should ask yourself to

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